Tag Archives: NASCAR

Hickory Speedway (2025) Available Now!

Merry Christmas Eve ya filthy animals! As a surprise gift from the one and only J.R. Franklin himself, today marks the release of his and Project: Short Tracks’ latest creation, Hickory Speedway. The track is available now on J.R.’s tracks page here, and I have also included it in this post for easy finding. We hope you all enjoy another intensely detailed and most excellent J.R./PST creation.

● Hickory Speedway (2025) – Day
● Hickory Speedway (2025) – Night
● 0.526 Mile Oval
● AI: Yes. Working pit stalls for 27 total cars (26 opponents).
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Mod Support: GNS and CTS (This track was not tested using any other physics other than those, however the track will still work with Cup and PTA physics.)
● Track Information: 0.36 mile asphalt oval located in Hickory, NC.
● Banking Information: 13° in the turns 1-2, 10° in turns 3-4 and 7.5° on the straightaways.

Original Cup Mod Page Updated

The original cup mod is now available for download for those who have accidentally deleted it and need it back! Along with that, I’ve also compiled & included the original cup mod in all 3 physics types.

There are also templates available, which additional templates are on the way for thanks to CC#48 & LastLap. As for now, Brian Simpson’s original 1024 templates are available along with an up-scaled 2048 version. A blender scene done by Burnout is also available. You can find all the newly available files by clicking here.

Carsets are also on the way as I sort through the many (and I mean MANY) that have been created over the years.

New Track: Sebring International Raceway WKC

A track John has been working on for several years has finally been released! Sebring International Raceway is a road course auto racing facility in the southeastern United States, located near Sebring, Florida. Sebring Raceway is one of the oldest continuously operating race tracks in the U.S., its first race being run in 1950.

Now you can race on it, as well! This brand new release can be found on the WKC Tracks page.

Martinsville Speedway 2024 WMT/LM Edition Released!

This 4th and final version of Martinsville 2024 is geared specifically toward NR2003 fans running the Modifieds with the Modifieds2023 mod and the Late Models with the LMPv2 mod. This version of the track also features a “Dusk-To-Night” transitioning sky (like was seen at these real life races) that has a beautiful sunset sky at the beginning of the race that slowly transitions to a full night sky during the course of the race. It is modeled closely after how the track looked for the 2024 “Valley Star Credit Union 300” race for the Late Models and the 2024 “Virginia Is For Racing Lovers 200” NASCAR Whelen Modifieds race.

You can get the track now along with the other 3 versions from the Project: Short Track page by clicking here.

Reflap How-To Guide Added

If you’ve ever wanted to creating your own LP files, the best guide I ever found to follow was one written up by a racer named fortine_oo from the now defunct nrtracks.com website’s message boards. The guide is what I used when creating my first (and only!) race track. But, it also helped guide me into making some of my other favorite tracks have better race lines that suited my ability to race with the AI.

If you find yourself wanting to do the same, I’ve pulled Fortine_oo’s tutorial from the grave and have now posted it here so it may live on and help future racers. I’ve also included the replay to LP file by Nigel Pattinson and a nice reference guide text file I had created for myself many years ago.

You can find the how-to in the how-to section in the menu on the left hand side of the screen. Or, you can also click here.

Martinsville Speedway 2024 from Project Short Track Now Available!

The newest release from Project: Short Track has arrived! It’s been long overdue that a newly designed Martinsville Speedway appeared. And, thanks to the ongoing impressive work of J.R. Franklin (the main drive behind ALL Project: Short Track work), that overdue day has come.

Originally based off of the 2012 Martinsville Day track from Ian Smythe of Smiffsden, the track has now been completely overhauled with all new graphics and updates bringing it to closely resemble the 2024 racing season. The track is now available in Day, Night, and the always impressive Dusk to Night transition.

All 3 tracks are now available for download in the Project: Short Track section under the Tracks menu. Or, captain lazy pants, you can click right here.

Brand New High Res (2048) Templates

CC48 has once again created a new pile of excellent high resolution templates for the PWF Truck mod. Each new template is available in 2048 resolution, allowing your creations to be as sharp as can be on the track. New templates have been created for the following years/trucks:

● 1995 Chevrolet
● 1995 Dodge Ram
● 1995 Ford F-150
● 1999 Chevrolet Silverado
● 1999 Ford F-150
● 2002 Dodge Ram
● 2003 Chevy Silverado
● 2004 Toyota Tundra
● 2005 Ford F-150

All the new templates can be found on the mods page for the PWF truck. Hover your mouse over ‘Mods/Templates/Scenes’ and choose Craftsman Trucks (PWF-CTS), or click here to go directly to the downloads ya lazy butt.

New High Res 1980-1988 Aero88 Templates & Contingency Sheet!

NR2003 painter CC48 has completed his brand new high resolution 1980’s templates for the Aero88 mod, with a focus on the years of 1981-1985. However, these 8 templates span from as far as 1980 to 1988. The pack includes the following:

  • 1980-1982 Chevrolet Monte Carlo
  • 1981 Pontiac Lemans
  • 1981-1982 Ford Thunderbird
  • 1981-1985 Buick Regal
  • 1981-1985 Oldsmobile Cutlass
  • 1981-1985 Pontiac Grand Prix
  • 1983-1986 Ford Thunderbird
  • 1983-1988 Chevrolet Monte Carlo

To go along with these great new templates, CC48 has also included a new contingency sheet for the 80’s era. The new sheet & templates are available now on the Aero88 mods page. Or, simply click here to go directly to the Aero88 page. -Bill

Cup2000 Mod & Carsets Added

The Cup2000 Mod by Team Om3ga Racing has been added to the Car Mods section. Carsets for the mod have also been added. This is the recommended mod for reliving the 2000 through 2002 seasons. However, this mod is great for the 1999 season, as well!

Included are carsets from 1999 through 2002. To visit the page to get the mod, click here. To visit the page to get the carsets, click here. -Bill

Dr. Noise 1996 Winston Cup Carset Released (NR2003)

1996 Winston Cup Series Carset (Cup Physics) v1.1 – Bill Martin
Updated 12/06/2021 (fixed 01 Jeff Krogh car which still had the wire frame on the paint, and corrected the interior color of the 28 Ernie Irvan car)

Credits:

Research Team: Bill Martin, Dave Moody, Kevin Owen, Clint Starr, Cody Thompson, Sammi Gruman
Sponsor Graphics: Bill Martin & Sammi Gruman **
Bases: Bill Martin
Numbers: Bill Martin
Contingencies: Bill Martin – mostly compiled**
Car Templates: Studio Speed & Splash n Go Graphics
Crew Templates: BCR, available at Smiffsden.com

** All graphics not available on seeklogo.com, brandsoftheworld.com, or worldvectorlogo.com, were drawn as new Illustrator vectors, Photoshop files, or a combination of both.

***Kodiak/Bear logo was done by Sage @ Racingrafix.com

Description:

Included are 176 cars from the 1996 Winston Cup Season. In most cases there are multiple schemes and/or variants for the drivers. This includes variants due to driver changes, as well. Meticulous attention to detail was the goal. I’ve taken hundreds of screen shots, watched every minute of every race in 1996 (including some practice and qualifying videos) to ensure the the logos you see on the cars are as close as can be to at least one weekend that car had raced. Additionally, with the help of Dave Moody, logos have been identified that otherwise may have been lost in time. If you have any questions on any particular car, feel free to contact me at any of my social media pages. I’d be happy to share my research and in many cases, also my artwork.

Each car comes with full ratings & pit crews/suits. The ratings system is initially based off Ethone’s 2008 Formula v2.1. From there, modifications were made to permit drivers who had no ratings to still be capable of making from a field filler standpoint. This includes all the DNQ cars that are included in this set.

Notes: Each car is built with a standard speedway design for the airflow on the noses. I decided not to try to mimmick the noses of the cars I recreated for consistency reasons. This also goes for names on the name rails. In most cases in the 90’s, when a driver would substitute for an injury, the original driver’s name would often remain on the rails. For the sake of identification, I opted to put the names of the drivers actually driving the car on the doors/dashboard.

Special Thanks:

Thanks to the Godfather, Dave Moody, for assisting me in contacting drivers to identify some of the more difficult areas of certain cars. Thanks also to my significant other, Sammi Gruman, who did a fair amount of the artistic work on any comic or cartoon logos. Special thanks also to the many Facebook groups that have helped me out, such as ‘NASCAR and Race Car Modeling’, ‘NASCAR Modeling’, ‘NASCAR Pictorial Archive’, ‘Classic NASCAR (1948-2005)’, and ‘Winston Cup History 1971-2003’.

The Motive:

In July of 2021, my girlfriend and I lost a pet that was very important to us. I decided I wanted to run a for fun season in NR2003 with the 1996 cars on Splash & Go’s mod for the mid to late 90’s cars, just to take up some of my free time. After a short search I saw one did not exist, so instead, I shifted my focus to painting the cars for myself, instead. As I hit the 43rd car, I decided instead to just keep going and fill out the rest of the season. 4 months later almost to the day, the set was completed on November 25, 2021.

When I initially started, I wasn’t going to release the cars. This whole project was essentially a therapy session. As such, there’s a couple of contingencies that could have stood to have been a wee bit more accurate in sizing/color, but these are extremely minor things I opted not to bother to switch after getting 80+ cars in. A normal person would never notice these things, but for those of you out there who are just like me, it might catch your eye. As for any main sponsors, secondary sponsors, literally everything else, it is as accurate as I can possibly be.