Today we have 2 new additions to our Utilities page. The newest tools include a ride height patch application that will allow you to modify the AI & human cars’ ride heights. Along with that, we also have a well thought out and tested AI ratings formula from friend of the page, AI_Line_Mod. I will include each tool in this post below, and they will remain available from the Utilities page for the future!
• Ride Height Patcher – WastdTrashPanda
A long overdue and welcome utility is this Ride Height patcher. With this small program, you can patch your NR2003 executable to correct the ride heights for both the human and AI cars. A number of mods have ride height issues with human/AI cars sitting either too high or too low, and this very simple but powerful application takes care of everything. There are no presets, but you’ll find workable ride heights very quickly with how very easy it is. As always, make sure to read the readme!
• AI Line Mod Ratings Formula (v4.2) – AI_Line_Mod
This AI ratings formula has gone through several revamps and now finds itself in its final version. This is a great formula. These ratings were developed and are intended to be used with the default papy_ai.ini. They were tested mostly on papyrus tracks with all physics types, primarily around 50% race length (though all race lengths were tested). They were modeled after the winston cup era, with the 80s, 90s, and early 00s races/seasons being the stats that were most heavily referenced during development. Expect single race variability but overall season accuracy. You can use this rating system with NRatings or the NR Roster Studio.











































