Today is full of updates and new tools so check out the full update post.

• The NR Roster Studio has so far been a popular download! Creator Jacob noticed the version available here previous may cause some users issues with being able to start it & update it the first time, so a new version has been posted. That version is v1.4.7.2 which you can download here now. It will also be found in the future, as always, on the Utilities page.

• Our recently released 1987 & 1988 templates are PSD (photoshop) files. However, we still have a lot of users who are still running older versions of Paint Shop Pro. PSP has a much lower limit of available layers, so the PSDs won’t open. With that said, there are now PSP versions of the templates available. You can download them here now as well as from the Aero88 Mods page.

• Wind Tunnel v1.0 – James Pinkerton
James has created an incredible tool that allows for AI cars to (finally) blow over. James does has plans for new versions, so keep an eye on the NR2003 Reddit as udpates will be available there first. As written by James, the program contains the following features:
• 2 Physics Models for control over each stage of the blowover sequence.
• Adjustable takeoff speeds anywhere from 0 to 360 mph.
• Force multiplier to keep blowovers on the lazier side or push them to the physical limits of NR.
• Set limits on concurrent airborne cars.
• Adjust cooldown periods after a flip before another can be initiated.
• Disable AI braking during a spin (!!!)
WARNING: This program may be falsely flagged by Windows defender or other cloud services as malware due to the intrusive nature of the add-on (accessing memory) similar to others like FreeCamera which are also commonly flagged. We recommend downloading with Firefox if Chrome based browsers refuse the download.
This version and future version of Wind Tunnel can be found on the Utilities Page.

• AI Enhanced v0.2 BETA – NR2003_Ryan
This new tool from Ryan gives you the ability to modify the AI driver’s lines and characteristics as well as the track’s grip to allow for things such as aggressive and/or multi-groove racing. There are a ton of features as well as a ton of custom-ability. Reminder: This is a BETA version so it is still in its infancy. A helpful guide from Ryan can be found here. Updates to the final version will be posted here as they are released.
Future AI Enhanced versions will also be available from the Utilities Page.







































