Johnathon has created a new beta version already. Here is what he has listed as fixed from the previous version as well as new additions to the application:
Bug Fixes
Retired cars now display correctly: Cars that retire mid-race remain in the standings with their retirement reason shown (ENGINE, ACCIDENT, etc.) rather than being removed from the field
Multiple laps down now reported accurately:Cars more than one lap behind the leader now correctly display -2L, -3L, etc. instead of being stuck at -1L
Lapped cars on pit road now update correctly: A car sitting stationary on pit road will now show increasing laps down as the race continues, without requiring them to cross the start/finish line first
NR2003 crash-to-desktop recovery:PSF now detects when NR2003 has crashed and handles the shim process gracefully instead of hanging indefinitely
Special characters in driver names:Names containing accented characters (ñ, é, ü, etc.) now display correctly via Windows-1252 encoding fallback
Hyphenated driver names resolve correctly:Player name matching now handles surnames containing hyphens and punctuation
Alternate NR2003 executables supported:PSF can launch NR2003_Fast.exe or any custom executable via the browse dialog
Overlays no longer disappear on Intel integrated graphics:Added periodic always-on-top reassertion to prevent Intel GPU driver interference
Config file error on window move resolved: Moving the PSF window during a race no longer throws a file permission error
Multiplayer driver resolution fixed: Player car is now correctly identified when returning to a new race weekend on a dedicated server without restarting PSF
New Features
Telemetry Refresh Rate: Five-tier setting (Ultra 288Hz, High 125Hz, Medium 64Hz, Low 16Hz, Very Low 8Hz). Lower the refresh rate if you experience performance issues
Scoring Mode:Choose between Official Standings (updated once per lap, always correct) or Live Calculated (continuously updated between lap crossings). Live Calculated is automatically disabled in multiplayer
Live Standings Sync:A configurable hotkey resyncs Live Calculated standings from official data at any point during a race. PSF freezes on the current official standings and seamlessly resumes live calculation after the leader’s next lap crossing
Position change animations:Cars that gain or lose positions in the Live Standings and Scrolling Ticker now animate smoothly with green (gained) and red (lost) highlights on each lap update.
A new project has formed in the way of a live ticker (and so much more)! This creation comes from Johnathan Caddell, better known on the net as SteelhorseLive. The program is not in its final state, but it does need some rigorous testing, so a beta version is being released to help discover what might still need fixing before a final version is officially available.
The program includes a load of goodies: • Customizable Series graphics – Also the option for personalized number graphics. • Dashboard overlay – for all your dash readouts. • Input overlay – Shows your wheel/clutch/gas/brake inputs live. • Relative – Similar to the F2 menu with some extra additions. • Track map – Shows where you & all the other cars are on the track. • Delta Bar – Compares your lap times as you’re running them. • Live Standings – Vertical live standings similar to how you see them on television. • Battle Box – Showing the next position in front of you and behind you with live intervals. • Live Ticker – A ticket like you see running across the top of the screen on television. • Radar – Really cool addition that shows the 2 cars closest to you and whether or not you’re clear. • Stage Racing – BTZero’s stage racing is integrated into the application allowing for stage racing and the use of Better Cautions (Tyler Mallon) automated. • Hotkeys to allow you to actively move all overlays around on the screen, similar to how it works with iRacing. Hotkey also exists to refresh all overlays. • Pit Road Speed Warning – When you hit the pit road speed limit, a beep will warn you you’re at peak speed to keep you from speeding.
If you have any bugs you’d like to report when using this software, please join our Discord (link in the top bar) and use the Project-Steelhorse channel to report them. Updates will also appear in this location from the man himself.
New templates from Bill Anderson (Bill1947) have been added to the Project Wildfire CTS Mod page. New templates included are all 4 makes for the 2023 season (Ford, Chevy, Toyota, and even Dodge!). Along with that, Bill has also completed a 2025 RAM truck template.
Click the green link above to navigate to the CTS mod page to get them.
The NASCAR (Craftsman) Truck Series mod archive has been completed. There are currently 6 different truck series mods that have been released over the course of the NR2003 history. And, all are now represented in the trucks series mod section.
The O’Reilly Series mods has officially been archived. Under the mods menu on the side menu, you will now see a new section created for the O’Reilly Series. This will encompass all mods available to recreate each season all the way back to its first year in 1982 to the present day.
I am going to continue creating these sections for the Truck Series, Modifieds, Late Models, Sprint Cars, Indycar Series, and an ‘other’ section for anything that may not fit those series listed.
Please note, carset sections will not be done until after the mods sections are completed.
All NASCAR Cup series mods for all 7 generations are now archived. The mods section has been consolidated to make things more organized and much easier to find. Under the Mods section, you’ll find all generations organized by their years. As usual, each section will include all files that were released with the mods (templates, Car Viewer files, render scenes, additional textures, etc.)
To see the new section, hover ‘Mods’ and click ‘All NASCAR Cup Series Mods’. Presto, welcome to the new section.
Carsets sections will appear similarly in the future. All carsets per series will be listed by year and include details about the carsets, including which mod they’re specifically for.
Hello all. I am in the midst of revamping how the carsets & mods sections are currently set up. It is a hell of a process, but I am definitely making progress. I am going to be setting up the mods section to be separated by series & years, rather than by individual mods. This will make it much easier to functionally find what it is you’re looking for.
Along with that, the carsets sections will also be broken up into specific series with each year present that has a carset available to it.
Once everything has been finished up, you will see the sections change. Previous sections will not be deleted/removed, so if folks have linked to pages in the past directly, those links will continue to work. However, those sections will no longer be able to be seen on the menus as they will have been replaced.
Looking forward to getting through this and offering far more archival support for this sim for years to come.
The GNS Mod carsets have now been archived. For the carsets that were not rated, I have rated. I also fixed a bunch of spelling errors in the names. If you’d like to head to GNS carset page right away, click on this link right here.
A brand new track builder has emerged and his name is StEvN! Steven has taken on the task of creating his first ever track and to say he nailed it would be an understatement. In his first attempt, he has created from scratch a brand new ground up build of North Wilkesboro Speedway as it appeared in the 2025 All Star race. You can find this track and any future tracks Steven may build on his brand new tracks page right here. The track will also be available below in this post:
Merry Christmas Eve ya filthy animals! As a surprise gift from the one and only J.R. Franklin himself, today marks the release of his and Project: Short Tracks’ latest creation, Hickory Speedway. The track is available now on J.R.’s tracks page here, and I have also included it in this post for easy finding. We hope you all enjoy another intensely detailed and most excellent J.R./PST creation.
●Hickory Speedway (2025)– Day ●Hickory Speedway (2025)– Night ●0.526 Mile Oval ●AI:Yes. Working pit stalls for 27 total cars (26 opponents). • Mod Support: GNS and CTS (This track was not tested using any other physics other than those, however the track will still work with Cup and PTA physics.) ●Track Information:0.36 mile asphalt oval located in Hickory, NC. ●Banking Information:13° in the turns 1-2, 10° in turns 3-4 and 7.5° on the straightaways.
Bill Anderson has once again been at work to create some brand new interiors for the Aero88 mod. Bill continues to be an asset to the community breathing consistent life into some of those most important parts of the sim. In particular, one of the parts we stare at every time we sit in the race car. These new interiors can be found on the Aero88 mod page, but I have also included them in this post below:
Templates
•Aero88 Dash Update #1– Bill Anderson • Aero88 Dash Update #2– Bill Anderson • Aero88 Dash Update #3– Bill Anderson • These high resolution updates will go into your Aero88 series mod folder. They can be used regardless of physics chosen. (default path: C:\Papyrus\NASCAR Racing 2003 Season\series\Aero88)
Bill Anderson (Bill1947) has created 2 brand new cockpit options available for the original cup mod. Along with that, there are multiple window net brand options available as well. These can all be found on the Original Cup Mod page as well as right below this paragraph.
• Cup Dash Update #1– Bill Anderson • Cup Dash Update #2– Bill Anderson • These high resolution updates will go into your Original cup series mod folder. They can be used regardless of physics chosen. (default path: C:\Papyrus\NASCAR Racing 2003 Season\series\cup)
High Resolution Window Net– Bill Anderson • These high resolution window nets include options for an Allstar Performance, Crow Enterprises, Jegs, and RaceQuip net. These will work in the original Cup Mod, PWF CTS, PWF GNS, LMPv2 (late model), and Aero88 mods.
It has been noted that the Project Wildfire damage model update has been getting difficult to find, so we’ve added it here. You can now download the PWF damage model update for the Original Cup mod from either the Original Cup Mod page or the Utilities page.
A bunch of new & additional templates have been added to the Original Cup Mod’s download page! All of these templates are the hard work of Chris (CC#48) and Bill Anderson (Bill1947). Above are three brand new templates from Chris that include a 1995-1999 Monte Carlo, 1997-2005 Buick Regal, and 1997-2002 Grand Prix. Incredible work.
Below, are a few examples of the many templates Bill has contributed. This includes a 2003 & 2005 Dodge Stratus, 2007 Dodge Avenger, and the entire fleet of Cup Series cars from 2022 & 2024.
An additional carset has been added to the Original Cup Mod’s carsets page. This time, it’s a brand new carset from c0rvinn modeling the 2025 Cup series season as the 2025 Nextel Cup Series. This carset brings the paint schemes of 2025 to the original Cup mod, and they all look great! The carset comes with full pit crew graphics and c0rvinn’s personal driver ratings.
Get this carset and many many others for the original Cup mod now by clicking here.
The Original Cup Mod carsets page has been completed. There are carsets that span the years 1987 through 2022. These carsets are all specifically for the Cup series.
Coming soon, the BGN (PWF) Mod & carsets as well as all ARCA/Remax/Menards mods & carsets.
If you’d like to browse and download the carsets for this mod, you can do so by clicking here.
The Brian Simpsons 2048 templates were re-uploaded to include more accurate headlights for the Ford model. These templates for the Original Cup mod. You can find them under the Original Cup’s mod/templates/renders page.
The original cup mod is now available for download for those who have accidentally deleted it and need it back! Along with that, I’ve also compiled & included the original cup mod in all 3 physics types.
There are also templates available, which additional templates are on the way for thanks to CC#48 & LastLap. As for now, Brian Simpson’s original 1024 templates are available along with an up-scaled 2048 version. A blender scene done by Burnout is also available. You can find all the newly available files by clicking here.
Carsets are also on the way as I sort through the many (and I mean MANY) that have been created over the years.
A track John has been working on for several years has finally been released! Sebring International Raceway is a road course auto racing facility in the southeastern United States, located near Sebring, Florida. Sebring Raceway is one of the oldest continuously operating race tracks in the U.S., its first race being run in 1950.
Now you can race on it, as well! This brand new release can be found on the WKC Tracks page.
This 4th and final version of Martinsville 2024 is geared specifically toward NR2003 fans running the Modifieds with the Modifieds2023 mod and the Late Models with the LMPv2 mod. This version of the track also features a “Dusk-To-Night” transitioning sky (like was seen at these real life races) that has a beautiful sunset sky at the beginning of the race that slowly transitions to a full night sky during the course of the race. It is modeled closely after how the track looked for the 2024 “Valley Star Credit Union 300” race for the Late Models and the 2024 “Virginia Is For Racing Lovers 200” NASCAR Whelen Modifieds race.