1988 High Resolution Cup Series Carset

Introducing another Dr. Noise Paints exclusive high resolution carset. This one painted entirely by the always talented QuattroBob! Bob is back once again with another huge Winston Cup Series 80’s carset. This time around, Bob has used the site’s brand new 1988 Cup Series templates and created one of the most complete and most accurate carsets you will ever find for the aero wars era.

The carset will permanently be available from the Cup Series Complete Master Archive page. It is also available down below on this post, as well.

Cup Series Champion for 1988, Bill Elliott.

This set includes a ton of updates! Along with not only the 813 (whew) total cars in the car set, you will also receive a splash screen update, a new dashboard/window net update, 1988 accurately painted Grand Prix pace car, and high resolution tire updates for both Hoosier & Goodyear tires. These files are all optional, but are huge to bringing the carset and the 1988 season completely to life. Instructions on how to download everything is included.

• 1988 Winston Cup Series High Resolution Carset – QuattroBob
**note: The pace car was accidentally omitted. Download it from the Pace Vehicles page, for now.
Version 1.1
813 total cars, with pit crew graphics & Bob’s own personal ratings system applied.
Mod used: Aero88 mod by The US Pits (Cup Physics Version)
Note: These files require the Cup physics version of the mod!!

Credits for all included files:
● CC#48 and Dr. Noise for 2048×2048 Aero88 Templates
● Lastlap for 2048 Open-faced Driver Template
● Lastlap for 1988 Warwagon Template
● Bill1947 & DMR for the Papyrus 2002 Pontiac Pacecar model edits
● CC#48 for the 1988 Pontiac GrandPrix Pacecar template
● Lastlap for 1988 Pontiac GrandPrix Pacecar remastering work
● Lastlap for remastered Tires, Dash, Window Net, Mainback

Rookie of the year, Ken Bouchard

To end this post, here are Bob’s own words on this carset and its creation, pulled from the Credits included within the carset download:

I have been painting ‘complete’ carsets for a number of years now… I started with the 1979 Winston Cup season, and I have progressed consecutively to the 1988 carset now, well actually I progressed to the 1988 carset last December … yes, I’ve been painting this set for more than 10 months! Why so long?!? Well, as I commenced the paint work on this set, the evidence of the ‘Tire Wars’ became immediately apparent. The use of the standard Goodyear decal on the front fender was now going to be in flux to say the least… As I checked photo archives and videos I discovered that there were now Goodyear decals, and Hoosier decals, and sometimes no decals at all. I decided to do my best to reflect this, even though it would mean more paint work. I cannot thank MarkNR2003Fan enough for the help he was in the beginning. He researched photos and videos with determination and he also created a detailed race-by-race record of which teams and cars used Goodyear, Hoosier, and no decal. At the same time, Dr. Noise and team had begun updating all of the 1988 Aero88 templates to hi-res 2048×2048. I was contacted by CC#48 on the Stunod forum, and he wanted to know if I would be interested in doing the entire carset in high resolution, using the new templates they were in the process of creating. So, I agreed to this idea and I began working through the set by car model (using each template as soon as they were able to share it). When using the high resolution templates, you have very small margin for errors or any king of sloppy work, so I really focused attention to details, to make this set accurate. Investigation of the tire war decals turned out to be only the beginning of this endeavor though… Because now in my research, as I am looking closely at cars, I discover other details like different sizes or locations of cooling intakes from race to race, or intakes/grilles taped over … so yes, I decided to include that kind of detail. And then I notice that even the locations or groupings of the contingency decals change from race to race … so yes … I better include that too. Needless to say, this carset has become more than just a simple video game carset. It is more like a historical record of the 1988 season, preserved forever for you to enjoy!

So it’s all collected here in this carset … tire wars, intake tweakings, contingencies, and I also discovered that after Bobby Allison’s horrendous career ending wreck at Pocono, that his fellow competitors created and displayed custom ‘HURRY BACK BOBBY!’ decals for the following races at Michigan, Daytona & Pocono … so yes … even those those are there too! After progressing through all of this, I have ended up with several copies of each car for a given team, but when you look at the details you’ll discover that each of them are ‘slightly’ different. In some cases, certain teams have a unique car for almost each and every race. So when I say that this carset comes with at least one paint scheme from every driver that took part in the season, that is simplifying things a bit. There are some teams where I have painted 24, 25, or even 27 cars, and a few other teams that have more than 20 cars painted. If you’re curious about this, I recommend that you load the entire roster onto NR Roster Studio. By doing that you’ll be able to see the small differences as you scroll through the set … and it’s all based on actual video and photo archive information … I cannot tell you how many countless hours I’ve spent watching/pausing/snap-shotting the NASCAR Classics races on YouTube.


1980’s era High Resolution Tire Mips (Aero88)

First he created brand new high resolution accurate tires for the Cup90 mod, next up is the Aero88 mod! Coming from the master Lastlap are 3 new tire mip sets to update the Aero88 mod tires to a more accurate and higher quality look for the 80’s era.

These tires will live forever on the Aero88 Mod page here, and I’ll also include the section below in this post:

High Resolution Tires

• 1980’s era Goodyear Eagle Tire Mips – Lastlap
These high resolution tires are more visually appealing, a higher resolution, and more accurate to how the goodyear tires looked in the mid to late 80’s. A great update for the mod!

• 1980s era Hoosier Tire Mips – Lastlap
High resolution replacements of an accurate Hoosier tire for the mid to late 1980’s.

• 1980s era McCreary Tire Mips – Lastlap
High resolution replacements of an accurate McCreary tire for the mid to late 1980’s. The McCreary tire was a staple at the time for many short track series throughout the United States.

Ride Height Patcher & AI Line Mod Ratings Formula

Today we have 2 new additions to our Utilities page. The newest tools include a ride height patch application that will allow you to modify the AI & human cars’ ride heights. Along with that, we also have a well thought out and tested AI ratings formula from friend of the page, AI_Line_Mod. I will include each tool in this post below, and they will remain available from the Utilities page for the future!

• Ride Height Patcher – WastdTrashPanda
A long overdue and welcome utility is this Ride Height patcher. With this small program, you can patch your NR2003 executable to correct the ride heights for both the human and AI cars. A number of mods have ride height issues with human/AI cars sitting either too high or too low, and this very simple but powerful application takes care of everything. There are no presets, but you’ll find workable ride heights very quickly with how very easy it is. As always, make sure to read the readme!


• AI Line Mod Ratings Formula (v4.2) – AI_Line_Mod
This AI ratings formula has gone through several revamps and now finds itself in its final version. This is a great formula. These ratings were developed and are intended to be used with the default papy_ai.ini. They were tested mostly on papyrus tracks with all physics types, primarily around 50% race length (though all race lengths were tested). They were modeled after the winston cup era, with the 80s, 90s, and early 00s races/seasons being the stats that were most heavily referenced during development. Expect single race variability but overall season accuracy. You can use this rating system with NRatings or the NR Roster Studio.



4 Updates: NR Roster Studio, PSP Templates, Wind Tunnel, & AI Enhanced Beta

Today is full of updates and new tools so check out the full update post.

• The NR Roster Studio has so far been a popular download! Creator Jacob noticed the version available here previous may cause some users issues with being able to start it & update it the first time, so a new version has been posted. That version is v1.4.7.2 which you can download here now. It will also be found in the future, as always, on the Utilities page.

• Our recently released 1987 & 1988 templates are PSD (photoshop) files. However, we still have a lot of users who are still running older versions of Paint Shop Pro. PSP has a much lower limit of available layers, so the PSDs won’t open. With that said, there are now PSP versions of the templates available. You can download them here now as well as from the Aero88 Mods page.

• Wind Tunnel v1.0 – James Pinkerton
James has created an incredible tool that allows for AI cars to (finally) blow over. James does has plans for new versions, so keep an eye on the NR2003 Reddit as udpates will be available there first. As written by James, the program contains the following features:

• 2 Physics Models for control over each stage of the blowover sequence.
• Adjustable takeoff speeds anywhere from 0 to 360 mph.
• Force multiplier to keep blowovers on the lazier side or push them to the physical limits of NR.
• Set limits on concurrent airborne cars.
• Adjust cooldown periods after a flip before another can be initiated.
• Disable AI braking during a spin (!!!)

WARNING: This program may be falsely flagged by Windows defender or other cloud services as malware due to the intrusive nature of the add-on (accessing memory) similar to others like FreeCamera which are also commonly flagged. We recommend downloading with Firefox if Chrome based browsers refuse the download.

This version and future version of Wind Tunnel can be found on the Utilities Page.

• AI Enhanced v0.2 BETA – NR2003_Ryan
This new tool from Ryan gives you the ability to modify the AI driver’s lines and characteristics as well as the track’s grip to allow for things such as aggressive and/or multi-groove racing. There are a ton of features as well as a ton of custom-ability. Reminder: This is a BETA version so it is still in its infancy. A helpful guide from Ryan can be found here. Updates to the final version will be posted here as they are released.

Future AI Enhanced versions will also be available from the Utilities Page.

1987 & 1988 Aero88 High Res (2048) Templates Released!

From the team here at Dr. Noise Paints, we officially release to the public a full 2048 high resolution template pack for all car types from the 1987 & 1988 seasons. These templates are the combined work of CC#48 (Chris), Lastlap (Darrell), and Dr. Noise (Bill). Also, the images below were created using the new NR Roster Studio. Huge new tool for painting, screen shots, and so much more:

These will be permanently made available on the Aero88 mod page, but also from this update post below:

• 1987 & 1988 Winston Cup Templates – CC#48, Lastlap, & Dr. Noise
These new templates are high resolution (2048) templates from the crew at Dr. Noise Paints. This download includes all makes/models that ran in the 1987 & 1988 seasons. These templates also include contingencies from both years. The included templates are:
► 1986 & 1987 Buick LeSabre
► 1986 & 1987 Pontiac Grand Prix 2+2
► 1988 & 1989 Pontiac Grand Prix
► 1985 – 1988 Chevrolet Monte Carlo
► 1987 & 1988 Ford Thunderbird
► 1988 & 1989 Buick Regal
► 1986 & 1987 Oldsmobile Delta 88
► 1988 Oldsmobile Cutlass

Updates: Cup Series Carset Master Archive

For those who may not have noticed, I snuck a new link into the carsets section about a month or so ago. In the future, all carsets for each class are going to be archived into their own sections separated by their years in order. As of today, I have updated the list to include carsets from 1948 through 1986 (and 2018, I felt like doing it… shut up. lol).

Once I have completed the task of archiving the Cup Series, I will then move onto the other NASCAR series (Busch/Xfinity/etc. & Trucks). I may also move onto to the ARCA series.

Obviously this is a huge task and I am but one humble enthusiast. Each carset uploaded is checked for the ratings formula used (and given a ratings formula if the carset is not fully rated). Any spelling errors in the driver’s names are also corrected. In some cases, when pit crew graphics are missing on some cars within a set, I will complete the pit crew graphics in most instances.

This is why it takes longer. But, I feel the extra time spent is worth it to ensure the best possible version of each carset is available. You can find the master list right at the top of the ‘carsets’ link when you hover over it.

NR Roster Studio 1.4 Released

A whole new version with a bunch of new features for the NR Roster Studio by JacobVersus has been released. Whether you’re editing rosters & ratings, need to view the cars in your carsets without entering the game, painting new cars, this tool is made for you. Along with all that, you can take photos & videos with modifiable cameras & lighting. Additionally, version 1.4 will also self-update. To get the tool, it’ll living on the Utilities page.

You can also get it right here from this update post!

• NR Roster Studio v1.4.7.2 (09/26/2026) (self-updating) – JacobVersus
The NR Roster Studio allows you to do a wide variety of tasks:
• Car Viewer: Much like the carviewer program, with active lighting that you can control, including a turntable you can export videos with. You can also edit the camera angles for taking screenshots of your work.
• Ratings: You can edit the ratings much like you can with the nRatings program.
• Live Painting Updates: Painting a car and need to see the car on the model? When you save your working file (PSD for example) it’ll immediately refresh on the car model. You can also export your TGAs right in the car viewer.
• Roster Builder: Visually view every car in your cars folder(s) and create rosters as you desire easily.
• Tire Graphics: Need a more period accurate tire? You can update the tires to match the mod or year of the cars you’re using.

1989-1999 era Tire Graphics & Template Updates

This week in updates include new things for the Cup90 Mod, WinstonCup98 Mod, & the Cup2000 Mod. Resident artists for Dr. Noise Paints Lastlap & CC#48 have brand new ground up creations for tire MIP updates & some new high resolution template options.

New tire graphics include: 88 & 89 Hoosier, 90 McCreary, 93 Goodyear, & 94 Hoosier all available on the Cup90 mod page. A new 2000 Goodyear tire is available on the Cup2000 mod page. Lastly, a new 1998 Goodyear tire is available on the WinstonCup98 mod page (this one was previous available but has been updated). All of these great new tires are the work of Lastlap.

New templates options are available for the WinstonCup98 Mod. This includes a 1995 Template for the Pontiac Grand Prix along with some 1995 Ford Thunderbird grilles that can be used with the original SnG template. These creations are all the work of CC#48.

NR Roster Studio & NR Season Generator Available Now

Two new tools are now available from a new name on the block, and it’s JacobVersus. He’s created 2 great new tools which can both be found on the top of the Utilities page. Both tools are also available here in this update post:

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• NR Roster Studio v1.0 – JacobVersus
The NR Roster Studio is an all around huge update with significantly more options to the Car Viewer program. You’ll be able to instantly load and view any car from (just about) any mod without actually loading the game. Lighting/camera options are available to change the composition of the car. There’s even an option to load a car and see it update live as you paint it (in Photoshop), after you’ve saved the file of course. This is a great application with a bright future for those of us who paint cars.

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• NR Season Generator v1.5 – JacobVersus
The NR Season Generator is a great program that will allow you to generate seasons as well as manage your tracks. This includes making tracks active/inactive which is a very handy tool for those who tend to hang out around the track number limits the sim allows. Another great tool, strongly recommended.

Eyjix Tracks Archived

The high grip tracks formerly hosted by RogueToad27 have now been archived and made available for here. If you’d like to download these tracks, they can be found on the Eyjix Tracks page located here.

Additionally, I have simplified the Tracks links page. You’ll find you can now click directly on the Tracks link and get a much easier to read list of all the tracks archived and available here.

New Release BETA v0.9.5

Download Here:
Project Steelhorse Beta 0.9.5 – by Johnathon Caddell

Johnathon has created a new beta version already. Here is what he has listed as fixed from the previous version as well as new additions to the application:

Bug Fixes

  • Retired cars now display correctly: Cars that retire mid-race remain in the standings with their retirement reason shown (ENGINE, ACCIDENT, etc.) rather than being removed from the field
  • Multiple laps down now reported accurately: Cars more than one lap behind the leader now correctly display -2L, -3L, etc. instead of being stuck at -1L
  • Lapped cars on pit road now update correctly: A car sitting stationary on pit road will now show increasing laps down as the race continues, without requiring them to cross the start/finish line first
  • NR2003 crash-to-desktop recovery: PSF now detects when NR2003 has crashed and handles the shim process gracefully instead of hanging indefinitely
  • Special characters in driver names: Names containing accented characters (ñ, é, ü, etc.) now display correctly via Windows-1252 encoding fallback
  • Hyphenated driver names resolve correctly: Player name matching now handles surnames containing hyphens and punctuation
  • Alternate NR2003 executables supported: PSF can launch NR2003_Fast.exe or any custom executable via the browse dialog
  • Overlays no longer disappear on Intel integrated graphics: Added periodic always-on-top reassertion to prevent Intel GPU driver interference
  • Config file error on window move resolved: Moving the PSF window during a race no longer throws a file permission error
  • Multiplayer driver resolution fixed: Player car is now correctly identified when returning to a new race weekend on a dedicated server without restarting PSF

New Features

  • Telemetry Refresh Rate: Five-tier setting (Ultra 288Hz, High 125Hz, Medium 64Hz, Low 16Hz, Very Low 8Hz). Lower the refresh rate if you experience performance issues
  • Scoring Mode: Choose between Official Standings (updated once per lap, always correct) or Live Calculated (continuously updated between lap crossings). Live Calculated is automatically disabled in multiplayer
  • Live Standings Sync: A configurable hotkey resyncs Live Calculated standings from official data at any point during a race. PSF freezes on the current official standings and seamlessly resumes live calculation after the leader’s next lap crossing
  • Position change animations: Cars that gain or lose positions in the Live Standings and Scrolling Ticker now animate smoothly with green (gained) and red (lost) highlights on each lap update.

BETA Release: Project Steelhorse v0.9.0

Download it here:
• Project Steelhorse v0.9.0 – Johnathan Caddell (SteelhorseLive)

A new project has formed in the way of a live ticker (and so much more)! This creation comes from Johnathan Caddell, better known on the net as SteelhorseLive. The program is not in its final state, but it does need some rigorous testing, so a beta version is being released to help discover what might still need fixing before a final version is officially available.

The program includes a load of goodies:
• Customizable Series graphics – Also the option for personalized number graphics.
• Dashboard overlay – for all your dash readouts.
• Input overlay – Shows your wheel/clutch/gas/brake inputs live.
• Relative – Similar to the F2 menu with some extra additions.
• Track map – Shows where you & all the other cars are on the track.
• Delta Bar – Compares your lap times as you’re running them.
• Live Standings – Vertical live standings similar to how you see them on television.
• Battle Box – Showing the next position in front of you and behind you with live intervals.
• Live Ticker – A ticket like you see running across the top of the screen on television.
• Radar – Really cool addition that shows the 2 cars closest to you and whether or not you’re clear.
• Stage Racing – BTZero’s stage racing is integrated into the application allowing for stage racing and the use of Better Cautions (Tyler Mallon) automated.
• Hotkeys to allow you to actively move all overlays around on the screen, similar to how it works with iRacing. Hotkey also exists to refresh all overlays.

• Pit Road Speed Warning – When you hit the pit road speed limit, a beep will warn you you’re at peak speed to keep you from speeding.

If you have any bugs you’d like to report when using this software, please join our Discord (link in the top bar) and use the Project-Steelhorse channel to report them. Updates will also appear in this location from the man himself.

NASCAR Truck Series Mod Archive

The NASCAR (Craftsman) Truck Series mod archive has been completed. There are currently 6 different truck series mods that have been released over the course of the NR2003 history. And, all are now represented in the trucks series mod section.

— Dr. Noise

O’Reilly Series Mods Archive Complete

The O’Reilly Series mods has officially been archived. Under the mods menu on the side menu, you will now see a new section created for the O’Reilly Series. This will encompass all mods available to recreate each season all the way back to its first year in 1982 to the present day.

I am going to continue creating these sections for the Truck Series, Modifieds, Late Models, Sprint Cars, Indycar Series, and an ‘other’ section for anything that may not fit those series listed.

Please note, carset sections will not be done until after the mods sections are completed.

— Bill

NASCAR Cup Series Mods

All NASCAR Cup series mods for all 7 generations are now archived. The mods section has been consolidated to make things more organized and much easier to find. Under the Mods section, you’ll find all generations organized by their years. As usual, each section will include all files that were released with the mods (templates, Car Viewer files, render scenes, additional textures, etc.)

To see the new section, hover ‘Mods’ and click ‘All NASCAR Cup Series Mods’. Presto, welcome to the new section.

Carsets sections will appear similarly in the future. All carsets per series will be listed by year and include details about the carsets, including which mod they’re specifically for.

–Bill

Website Changes

Hello all. I am in the midst of revamping how the carsets & mods sections are currently set up. It is a hell of a process, but I am definitely making progress. I am going to be setting up the mods section to be separated by series & years, rather than by individual mods. This will make it much easier to functionally find what it is you’re looking for.

Along with that, the carsets sections will also be broken up into specific series with each year present that has a carset available to it.

Once everything has been finished up, you will see the sections change. Previous sections will not be deleted/removed, so if folks have linked to pages in the past directly, those links will continue to work. However, those sections will no longer be able to be seen on the menus as they will have been replaced.

Looking forward to getting through this and offering far more archival support for this sim for years to come.

• Bill Martin

NR2003, iRacing, & DieCasts