Tag Archives: Mod

Aero88 mod Cockpit/Interior Upgrades

Bill Anderson has once again been at work to create some brand new interiors for the Aero88 mod. Bill continues to be an asset to the community breathing consistent life into some of those most important parts of the sim. In particular, one of the parts we stare at every time we sit in the race car. These new interiors can be found on the Aero88 mod page, but I have also included them in this post below:

Templates

•Aero88 Dash Update #1 – Bill Anderson
• Aero88 Dash Update #2– Bill Anderson
• Aero88 Dash Update #3– Bill Anderson
• These high resolution updates will go into your Aero88 series mod folder. They can be used regardless of physics chosen. (default path: C:\Papyrus\NASCAR Racing 2003 Season\series\Aero88)

New Cockpits & Window Nets – Original Cup Mod

Bill Anderson (Bill1947) has created 2 brand new cockpit options available for the original cup mod. Along with that, there are multiple window net brand options available as well. These can all be found on the Original Cup Mod page as well as right below this paragraph.

• Cup Dash Update #1 – Bill Anderson
• Cup Dash Update #2 – Bill Anderson
• These high resolution updates will go into your Original cup series mod folder. They can be used regardless of physics chosen. (default path: C:\Papyrus\NASCAR Racing 2003 Season\series\cup)

High Resolution Window Net– Bill Anderson
• These high resolution window nets include options for an Allstar Performance, Crow Enterprises, Jegs, and RaceQuip net. These will work in the original Cup Mod, PWF CTS, PWF GNS, LMPv2 (late model), and Aero88 mods.

Original Cup Mod Page Updated

The original cup mod is now available for download for those who have accidentally deleted it and need it back! Along with that, I’ve also compiled & included the original cup mod in all 3 physics types.

There are also templates available, which additional templates are on the way for thanks to CC#48 & LastLap. As for now, Brian Simpson’s original 1024 templates are available along with an up-scaled 2048 version. A blender scene done by Burnout is also available. You can find all the newly available files by clicking here.

Carsets are also on the way as I sort through the many (and I mean MANY) that have been created over the years.

Cup2000 Mod & Carsets Added

The Cup2000 Mod by Team Om3ga Racing has been added to the Car Mods section. Carsets for the mod have also been added. This is the recommended mod for reliving the 2000 through 2002 seasons. However, this mod is great for the 1999 season, as well!

Included are carsets from 1999 through 2002. To visit the page to get the mod, click here. To visit the page to get the carsets, click here. -Bill

Dr. Noise 1996 Winston Cup Carset Released (NR2003)

1996 Winston Cup Series Carset (Cup Physics) v1.1 – Bill Martin
Updated 12/06/2021 (fixed 01 Jeff Krogh car which still had the wire frame on the paint, and corrected the interior color of the 28 Ernie Irvan car)

Credits:

Research Team: Bill Martin, Dave Moody, Kevin Owen, Clint Starr, Cody Thompson, Sammi Gruman
Sponsor Graphics: Bill Martin & Sammi Gruman **
Bases: Bill Martin
Numbers: Bill Martin
Contingencies: Bill Martin – mostly compiled**
Car Templates: Studio Speed & Splash n Go Graphics
Crew Templates: BCR, available at Smiffsden.com

** All graphics not available on seeklogo.com, brandsoftheworld.com, or worldvectorlogo.com, were drawn as new Illustrator vectors, Photoshop files, or a combination of both.

***Kodiak/Bear logo was done by Sage @ Racingrafix.com

Description:

Included are 176 cars from the 1996 Winston Cup Season. In most cases there are multiple schemes and/or variants for the drivers. This includes variants due to driver changes, as well. Meticulous attention to detail was the goal. I’ve taken hundreds of screen shots, watched every minute of every race in 1996 (including some practice and qualifying videos) to ensure the the logos you see on the cars are as close as can be to at least one weekend that car had raced. Additionally, with the help of Dave Moody, logos have been identified that otherwise may have been lost in time. If you have any questions on any particular car, feel free to contact me at any of my social media pages. I’d be happy to share my research and in many cases, also my artwork.

Each car comes with full ratings & pit crews/suits. The ratings system is initially based off Ethone’s 2008 Formula v2.1. From there, modifications were made to permit drivers who had no ratings to still be capable of making from a field filler standpoint. This includes all the DNQ cars that are included in this set.

Notes: Each car is built with a standard speedway design for the airflow on the noses. I decided not to try to mimmick the noses of the cars I recreated for consistency reasons. This also goes for names on the name rails. In most cases in the 90’s, when a driver would substitute for an injury, the original driver’s name would often remain on the rails. For the sake of identification, I opted to put the names of the drivers actually driving the car on the doors/dashboard.

Special Thanks:

Thanks to the Godfather, Dave Moody, for assisting me in contacting drivers to identify some of the more difficult areas of certain cars. Thanks also to my significant other, Sammi Gruman, who did a fair amount of the artistic work on any comic or cartoon logos. Special thanks also to the many Facebook groups that have helped me out, such as ‘NASCAR and Race Car Modeling’, ‘NASCAR Modeling’, ‘NASCAR Pictorial Archive’, ‘Classic NASCAR (1948-2005)’, and ‘Winston Cup History 1971-2003’.

The Motive:

In July of 2021, my girlfriend and I lost a pet that was very important to us. I decided I wanted to run a for fun season in NR2003 with the 1996 cars on Splash & Go’s mod for the mid to late 90’s cars, just to take up some of my free time. After a short search I saw one did not exist, so instead, I shifted my focus to painting the cars for myself, instead. As I hit the 43rd car, I decided instead to just keep going and fill out the rest of the season. 4 months later almost to the day, the set was completed on November 25, 2021.

When I initially started, I wasn’t going to release the cars. This whole project was essentially a therapy session. As such, there’s a couple of contingencies that could have stood to have been a wee bit more accurate in sizing/color, but these are extremely minor things I opted not to bother to switch after getting 80+ cars in. A normal person would never notice these things, but for those of you out there who are just like me, it might catch your eye. As for any main sponsors, secondary sponsors, literally everything else, it is as accurate as I can possibly be.