So sometimes you might want to or you might run into conflicts with car mods and car sets having different physics. Changing physics on a car mod is easy, however. If you ever find yourself needing to do this no problem! Simply follow this how to:
How To Change a Car Mod’s Physics (Cup/GNS/CTS)
This project from The Late Model Project is version 2 of their great Late Model mod. Originally hosted on their now defunct website, this mod allows for NR2003 to enter into the world of local short track racing even deeper. If you’re looking to battle with your friends or the AI on the short tracks across America, then it’s time to take the reigns of your own late model and show them how it’s done.
Mod Files
Late Model Mod version 2 – (GSN Physics)
Car Viewer Files
LMPv2 Car Viewer Files – Files needed to view the cars in the Carviewer application.
Sound Packs
Late Model Sound Pack – Tom Lehocky & Justin Broms
Render Scenes
LMPv2 Render Scene (Non-Brazil) – Files needed for 3DStudioMax9
Templates
20Chamo08 Templates – 20Chamo08
Included templates for (2009) Impala, Fusion, Charger, Mustang, & Toyota
APD Templates (6 templates) – AKAI Paint Design, Fireball Graphix, JDub, Brian Simpson
Included templates for Monte Carlo, Grand Prix, Fusion, Charger, Camry, & Avenger
Falcon Grafix Templates (3 templates) – Falcon75
Includes templates for the Thunderbird, Ford Falcon, & Ford 500 (v2).
Lurn2Burn Templates (3 templates) – Lurn2Burn
Includes (2011) Challenger, Camaro, & Charger.
ScarfaceVT Templates – ScarfaceVT
Includes (2013) Ford Fusion, Chevy SS, & Toyota Camry
Additional templates can be found via Stunod Racing by clicking here.