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Project Steelhorse Beta 0.9.5 – by Johnathon Caddell
Johnathon has created a new beta version already. Here is what he has listed as fixed from the previous version as well as new additions to the application:
Bug Fixes
- Retired cars now display correctly: Cars that retire mid-race remain in the standings with their retirement reason shown (ENGINE, ACCIDENT, etc.) rather than being removed from the field
- Multiple laps down now reported accurately: Cars more than one lap behind the leader now correctly display -2L, -3L, etc. instead of being stuck at -1L
- Lapped cars on pit road now update correctly: A car sitting stationary on pit road will now show increasing laps down as the race continues, without requiring them to cross the start/finish line first
- NR2003 crash-to-desktop recovery: PSF now detects when NR2003 has crashed and handles the shim process gracefully instead of hanging indefinitely
- Special characters in driver names: Names containing accented characters (ñ, é, ü, etc.) now display correctly via Windows-1252 encoding fallback
- Hyphenated driver names resolve correctly: Player name matching now handles surnames containing hyphens and punctuation
- Alternate NR2003 executables supported: PSF can launch NR2003_Fast.exe or any custom executable via the browse dialog
- Overlays no longer disappear on Intel integrated graphics: Added periodic always-on-top reassertion to prevent Intel GPU driver interference
- Config file error on window move resolved: Moving the PSF window during a race no longer throws a file permission error
- Multiplayer driver resolution fixed: Player car is now correctly identified when returning to a new race weekend on a dedicated server without restarting PSF
New Features
- Telemetry Refresh Rate: Five-tier setting (Ultra 288Hz, High 125Hz, Medium 64Hz, Low 16Hz, Very Low 8Hz). Lower the refresh rate if you experience performance issues
- Scoring Mode: Choose between Official Standings (updated once per lap, always correct) or Live Calculated (continuously updated between lap crossings). Live Calculated is automatically disabled in multiplayer
- Live Standings Sync: A configurable hotkey resyncs Live Calculated standings from official data at any point during a race. PSF freezes on the current official standings and seamlessly resumes live calculation after the leader’s next lap crossing
- Position change animations: Cars that gain or lose positions in the Live Standings and Scrolling Ticker now animate smoothly with green (gained) and red (lost) highlights on each lap update.
