{"id":7814,"date":"2026-07-14T01:32:48","date_gmt":"2026-07-14T07:32:48","guid":{"rendered":"https:\/\/drnoisepaints.com\/?p=7814"},"modified":"2026-07-15T14:26:03","modified_gmt":"2026-07-15T20:26:03","slug":"new-release-beta-v0-9-5","status":"publish","type":"post","link":"https:\/\/drnoisepaints.com\/index.php\/2026\/07\/14\/new-release-beta-v0-9-5\/","title":{"rendered":"New Release BETA v0.9.5"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"474\" height=\"194\" src=\"https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?resize=474%2C194&#038;ssl=1\" alt=\"\" class=\"wp-image-7808\" srcset=\"https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?resize=1024%2C419&amp;ssl=1 1024w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?resize=300%2C123&amp;ssl=1 300w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?resize=768%2C314&amp;ssl=1 768w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?resize=1536%2C629&amp;ssl=1 1536w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?w=1795&amp;ssl=1 1795w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?w=948&amp;ssl=1 948w, https:\/\/i0.wp.com\/drnoisepaints.com\/wp-content\/uploads\/2026\/07\/image-2.png?w=1422&amp;ssl=1 1422w\" sizes=\"auto, (max-width: 474px) 100vw, 474px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Download Here:<br><strong><a href=\"https:\/\/www.mediafire.com\/file_premium\/14mya3ojkelwkg7\/Project_SteelFire_Overlays_Setup_0.9.5.7z\/file\">Project Steelhorse Beta 0.9.5<\/a> <em>&#8211; by Johnathon Caddell<\/em><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Johnathon has created a new beta version already. Here is what he has listed as fixed from the previous version as well as new additions to the application:<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong><em>Bug Fixes<\/em><\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"\"><strong>Retired cars now display correctly<\/strong>: <em>Cars that retire mid-race remain in the standings with their retirement reason shown (ENGINE, ACCIDENT, etc.) rather than being removed from the field<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Multiple laps down now reported accurately:<\/strong> <em>Cars more than one lap behind the leader now correctly display -2L, -3L, etc. instead of being stuck at -1L<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Lapped cars on pit road now update correctly<\/strong>: <em>A car sitting stationary on pit road will now show increasing laps down as the race continues, without requiring them to cross the start\/finish line first<\/em><\/li>\n\n\n\n<li class=\"\"><strong>NR2003 crash-to-desktop recovery:<\/strong> <em>PSF now detects when NR2003 has crashed and handles the shim process gracefully instead of hanging indefinitely<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Special characters in driver names:<\/strong> <em>Names containing accented characters (\u00f1, \u00e9, \u00fc, etc.) now display correctly via Windows-1252 encoding fallback<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Hyphenated driver names resolve correctly:<\/strong> <em>Player name matching now handles surnames containing hyphens and punctuation<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Alternate NR2003 executables supported:<\/strong> <em>PSF can launch NR2003_Fast.exe or any custom executable via the browse dialog<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Overlays no longer disappear on Intel integrated graphics:<\/strong> <em>Added periodic always-on-top reassertion to prevent Intel GPU driver interference<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Config file error on window move resolved<\/strong>: <em>Moving the PSF window during a race no longer throws a file permission error<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Multiplayer driver resolution fixed<\/strong>: <em>Player car is now correctly identified when returning to a new race weekend on a dedicated server without restarting PSF<\/em><\/li>\n<\/ul>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong><em>New Features<\/em><\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"\"><strong>Telemetry Refresh Rate<\/strong>: <em>Five-tier setting (Ultra 288Hz, High 125Hz, Medium 64Hz, Low 16Hz, Very Low 8Hz). Lower the refresh rate if you experience performance issues<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Scoring Mode:<\/strong> <em>Choose between Official Standings (updated once per lap, always correct) or Live Calculated (continuously updated between lap crossings). Live Calculated is automatically disabled in multiplayer<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Live Standings Sync:<\/strong> <em>A configurable hotkey resyncs Live Calculated standings from official data at any point during a race. PSF freezes on the current official standings and seamlessly resumes live calculation after the leader&#8217;s next lap crossing<\/em><\/li>\n\n\n\n<li class=\"\"><strong>Position change animations:<\/strong> <em>Cars that gain or lose positions in the Live Standings and Scrolling Ticker now animate smoothly with green (gained) and red (lost) highlights on each lap update.<\/em><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Download Here:Project Steelhorse Beta 0.9.5 &#8211; by Johnathon Caddell Johnathon has created a new beta version already. Here is what he has listed as fixed from the previous version as well as new additions to the application: Bug Fixes New Features<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_monsterinsights_skip_tracking":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[29],"tags":[],"class_list":["post-7814","post","type-post","status-publish","format-standard","hentry","category-nr2003"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdyhvC-222","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/posts\/7814","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/comments?post=7814"}],"version-history":[{"count":2,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/posts\/7814\/revisions"}],"predecessor-version":[{"id":7816,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/posts\/7814\/revisions\/7816"}],"wp:attachment":[{"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/media?parent=7814"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/categories?post=7814"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drnoisepaints.com\/index.php\/wp-json\/wp\/v2\/tags?post=7814"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}